Just flip the switch and realize your regret for having access to such an amount of useless information. Should be accurate too a fault, if a tad slow. It counts how many of a type of ore exist on a map. Hey, I maybe made something that shouldn't exist because it shall add a lot of information, but probably too much. I'm sure there are things I could have done differently or better, but with a lot of help from the community, we made it happen! If anyone has any suggestions or ideas, feel free to comment or message me =) This is my first google doc, and first spreadsheet. The tech tree and Serpulo Map pages have also been locked so they can be viewed, but not edited. Need more thorium? Here ya go! Don't want to deal with any really hard sectors for a bit? You'll have all the info ya need to cherry pick some easy ones )Īll the columns from sector name/# over to "Oil" have been protected and can't be edited by anyone but me, but the threatened by, guardian, and magma columns are still open for anyone to edit, so people can add the info if they choose. Looking for a sector with titanium in it? Now you'll know where the closest one is. I thought having a spreadsheet like this for reference would help people when plotting a path across the planet. There is still a lot of progress to be made with the Xs lol. In some rare cases, when a listed resource is "technically" there, but not in any meaningful quantity, I use a lower case x(there was a sector that showed it had water, and it did, but only 4 measly tiles). 2 X's is an average amount, 3 X's means it's abundant, and 1 X means there's not much. It's fairly straightforward: more "X's" means more of that resource. Lastly(for now anyway) I decided to go back through each sector and instead of just showing whether it has a certain resource or not, attempt to show how plentiful, or scarce, each resource is. So if a sector is bordered by one or more attack sectors, they will be listed there. It was suggested we add another column to show which sectors could potentially threaten each sector. Many sectors have this data entered, but not all of them, as we've discovered that in numbered sectors enemy wave composition is random. Along the way, it was suggested we add a column for what wave a guardian spawns in each sector and what guardian shows up. A very special thanks to (user would prefer to remain anonymous) for their efforts on fandom, the detailed sector map, and cooperation with the work we've done on the spreadsheet.Īll 271 sectors have had their resources catalogued and added. The entries include a picture of that sector's map, resources found there, in game description where available, and a brief overview and strategy for that sector. I am currently working on adding links for each sector to their corresponding fandom wiki entry. Special thanks to Poloizo for their tireless efforts in creating the tech tree page! There's a page for "community input" where people can add suggestions or corrections, and ask questions, a page with a building production calculator (special thanks to u/IHateAttackMaps for adding this), a page with a complete map of the planet so there's a visual reference for all the sector data(2 versions of the map actually), and a page where people can add notes/advice/tips/strategies/comments/opinions for each sector as well. It has a page with the entire complete tech tree, how to unlock everything in it, and what the costs are. It has grown over time to include multiple pages. To my knowledge, nothing like this existed at the time, so i figured why not just make it ourselves! It includes the type of sector(attack or survival), threat level, all the resources found in the sector, and we're in the process of adding whether the sector has magma rocks for thermal generators. With help from many members of the Mindustry community, we've created a google doc with data for every sector in the game.
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